Second Life 2.0: The Revolution
Here it is: the much-awaited Second Life 2.0 Beta viewer!
Click here to view the embedded video.
To the best of my knowledge, this viewer was the result of over a year and a half of coding and testing. The overall layout was designed by Big Spaceship, the company that Linden Lab has outsourced their Web redesign — and the in-world viewer too. It’s not surprising, therefore, that the new viewer looks slightly like a web browser
As with all changes released by Linden Lab, this will split users in the usual two groups: the ones that are immediately fascinated by the new look, and the ones that will hate it with bitterness to the point of despair. There is no accounting for taste; expect many old-timers to write long posts about all the things they hate about SL 2.0. And, of course, for many, the hype and expectation was so great that they will feel disappointed. They might expect much more and blame LL for falling short on expectations. Again, this kind of reaction is unavoidable.
There will be hordes loving the new viewer, and furiously attacking the nay-sayers and the old-timers publicly on forums, blogs, and in-world events. There will be Emerald die-hard fanatics that will simply refuse to even consider downloading the new viewer. Even though the 1.X generation of viewers will be discontinued when 2.1 comes out (due in the summer), a large proportion of residents will simply refuse to learn how to use the new viewer and continue to use the old ones. I’m quite sure that the next few months will introduce heavy flame wars all over the SLogosphere, and we ought to be ready for it.
Why? Just because the new SL 2.0 viewer is so different. All the features of 1.X are there, and a lot of new ones have been scattered around the new user interface, but it requires relearning. It’s like someone finally switching from Windows to Mac OS X: it works pretty much in the same way, and you can do everything on a Mac that you can do on Windows, but the interface is utterly different. Even the argument that “it is much more logical, rational, and user-friendly” has failed to move more people to Mac OS X, so it’s naive to think that these very same arguments will convince every die-hard SL 1.X lover to switch to 2.0.
Ultimately, however, they won’t have a choice (at least until the released open source code gets incorporated on the third-party viewers, something that will take some time). And here’s why.
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Read the rest of Second Life 2.0: The Revolution (3,514 words)
© Gwyneth Llewelyn for Business and Technology in Second Life, 2010. |
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